![]() ![]() The abovementioned method produced better lighting effects optimized for music and choreography compared to existing lighting effect production methods. The lighting director assesses the overlapping video and then corrects parts that require to be corrected or emphasized. Only the video of dancers recorded during rehearsal and that produced by the lighting director via the existing broadcast filming process is overlapped in the developed simulator to assess lighting effects. Video shooting is performed according to the pan, tilt, and zoom values of the three cameras and switcher data. In this study, four cameras were used, three of which were used for camera pan, tilt, and zoom control, and the fourth was used as a fixed camera for a full shot. The camera effect comprises pan, tilt, and zoom, and a camera director creates lightning effects while evaluating the movements of virtual dancers on the virtual stage. By inserting acquired movement data in the developed stage, a camera effect is produced using a virtual camera installed in the developed simulator. After developing a stage using the simulator, during rehearsal, dancers’ movements are acquired using UWB and two-dimensional (2D) LiDAR sensors. ![]() The developed system comprises a simulator. ![]() We developed an automatic shooting system that can produce the same effect as the sequence with a minimum number of people as the era of un-tact has emerged because of COVID-19. In particular, for Korean music broadcasts, the shooting sequence is stage and lighting installation, rehearsal, lighting effect production, and main shooting however, this sequence is complex and involves multiple people. 01.To solve the limitations of complexity and repeatability of existing broadcast filming systems, a new broadcast filming system was developed. All of them are a good source of inspiration. At a click away, you can read how a hacker tries to hack a toy car, and in the next minutes, you can read about how a maker is using electric motors from a printer to build a robot. On the Internet are tons of Arduino projects and large communities of hackers and makers. With all these details in mind, I added to the below list more than 10 Arduino UNO projects that will not exceed the threshold of $100 in costs. This will change a little bit the shopping list and the final price of the project. ![]() If you do not have an Arduino UNO, you have to spend few dollars only to buy one. More than that, you can reuse all of these components and parts to build new innovative robots. Even so, in this article, I explore projects built with cheap components and parts, and stuff that can be found in almost any creation room of roboticists. Well, probably 10 out of 10 readers have a different opinion of what means a cheap project. What means for you a cheap Arduino UNO project? Some of those questions were, “How much will cost me to build a mobile robot?” and, “What happens after the project is finished? Can I reuse the components?” and even, “What are the components with the best price – performance ratio?” When I was trying to build my first robot with an Arduino UNO, I had a hundred questions that I had to find answers. This article was last modified on 26 November 2016. ![]()
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